David Kuo
3D Character Artist/Concept Designer/ Highpoly Sculpt Artist.
I’m an outgoing individual who takes great interest in the field of 3D art and 2D art.
Aside from the artistic aspects of the production, I am more than eager to become involved
in any technical aspects as the world of 3D is constantly related to technology and technical knowledge.
Achievements
- Awarded 10th Place Champion in the Comicon Challenge hosted by Game Artisans. Username: dkreset.
- Featured in the “New Turntable Gallery” on Pixologic’s home page.
- Bi-Weekly Draw Jam winner on CGhub.com with the following artwork: Your Majesty
- Editor’s Pick of the day on CGhub.com with the following artworks: Devilman, Leilei, Leilei unleashed.
- Receiving two CG Hub Gold Award for the following artworks: Devilman, Leilei.
- Featured in the Udon Tribute art book – Darkstalkers Tribute.
- Featured in the promotion of the Zbrush 3 Teaching curriculum by Kung Long International Co., Ltd.
and received an invitation to join their crew as an instructor.
Shipped Titles
- Saints Row 3 Trailer (Plastic Wax) – Responsible for character head textures
- Rockband 3 (Liquid Development/Harmonix Music Systems) – Responsible for guitar and keyboard props
- SOCOM: U.S. Navy SEALs: Confrontation – Responsible for the high resolution sculpt and real-time models
in the character package - Sugar Buzz (Big Sandwich Games IP) – Responsible for all 2d art assets in the game
Software Knowledge
- Zbrush 3.1 – 4.0
- Autodesk Maya 8.5 – 2011
- Autodesk 3D studio Max 9 – 2012
- headus UV layout
- Xnormal
- 3D Coat
I am also very flexible and I have a wide range of skills to tackle various types of tasks, which includes:
- 3D low poly model building (hand-held)
- simple rigging and weighting
- animations (hand-held)
- 3D high poly sculpts for next-gen/cinematic character development
- 3D low poly in game model for next gen character/cinematic development
- textures for next generation consoles/cinematic art assets
- textures for last generation consoles art assets
- 2D Illustrations, concept artworks and UI/Logo designing
Work Experience
Character Artist @ United Front Games
2011 July – Current
- Responsible for high poly character sculpts including heads, clothings and accessories
- Responsible for low poly real-time characters, including all map generations and texturing
Freelance 3D Artist @ Plastic Wax
2011 Feb – Current
- Responsible for 3D Character assets
Freelance 2D Illustrator @ Privateer Press
2010 March – Current
- Worked as an illustrator with Privateer Press on several illustrations for an unpublished book.
Freelance 3D Artist @ Liquid Development
2009 Dec – Current
- Worked as a prop artist with Liquid Development on Rockband 3.
- Worked on several guitar props from reference as well as a keyboard.
Character Artist @ Slant 6 Games
2010 Aug – 2011 July
- Character Artist Resident Evil Raccoon City , Capcom
- Responsible for complete next gen character creation which includes shader tuning and polishing
Character Artist @ United Front Games
2010 Jan – 2010 July
- Character Artist for True Crime, Activision
- Responsible for high poly character sculpts including heads, clothings and accessories
- Responsible for low poly real-time characters, including all map generations and texturing
- Responsible for several high resolution renders for marketing, E3 presentation and box cover art
Character Artist @ Big Sandwich Games
2008 March – 2009 Dec
- Character Artist for SOCOM: U.S. Navy SEALs Confrontation, Sony
- Texture Artist for contract work with Bioware
- Character Artist/Texture Artist for hand-held in-house titles.
- Animator for hand-held in-house titles.
- 2D illustrator and concept designer for in-house iPhone/PC titles.
Quality Assurance @ Electronic Arts Burnaby
2005 Dec – 2006 Feb
- Fifa ’07 quality assurance in the online game play department
- Need for Speed Carbon quality assurance in the online game play department